

It's usually never so unbearable it causes a major problem, but it is a distraction. Some of these problems are just inherited from the base game, such as the truly terrible sound mixing for voice actors and the genuinely unintuitive UI (no menu should have a learning curve,) while others stem from the poorly optimised foundation of the Switch port.Įven when playing alone, the frame-rate noticeably drops and stutters every now and then. It's entirely possible to play through the entire experience comfortably enough, especially for first-time players, but it won't be nearly as smooth as it should be. Victor Vran: Overkill Edition is a technical mess, bordering on disaster. Unfortunately, it inadvertently also shines light on the port's many low points.
Victor vran switch review full#
Rushing into a stage with a full party and Hexes turned on makes for a ridiculous gauntlet with plenty of high points. While not dead, the online community isn't particularly active, either there doesn't seem to be a healthy player base on Switch yet, which is a shame considering how enjoyable the multiplayer component can be. Local co-op works fine enough on a conceptual level, with players dedicating one of the many save slots to another character, whereas online, naturally, pits unique Victors together to tackle Zagoravia's many monstrosities in a united front.

Which is a good thing considering the emphasis on multiplayer.Įven though it's possible to play through the entire adventure alone with no real drawback or drop in quality, there is a sizeable multiplayer component at play. Outside of base stats, as those are consistent across all levels, no two Victors will be the same. At any time, he can swap between different weapon categories, equip new abilities via Destiny Cards, and customise his special attacks with amulets. While both can be done in normal play, challenges offer a more consistent means of doing so.ĭespite being Diablo-esque in nature, a lack of conventional classes means that Victor isn't locked into any single play style. As a Diablo-esque, Victor Vran runs on the concept that Victor will be consistently progressing via levelling and finding new equipment. The biggest incentive to pursuing optional content, other than increasing the ARPG's naturally short playtime, is to award Victor with additional XP, gold, and loot. As a result, exploration is both encouraged and an active piece of the title's inherent design. Some secrets are usually hidden in plain sight, but others require Victor to wall jump to higher planes, break down conspicuous walls, or find suspicious paths leading out of each stage's natural layout. Typically, one of the five challenges will be to find 'x' amount of secrets. The best aspect of the optional challenges, however, has to be what it brings to each level's design.

Although deliberately designed difficulty will more often than not yield in a better curve, Victor Vran's use of optional challenges and Hexes stands out as one of the better examples of customisable difficulty. On top of that, after levelling up enough, Victor unlocks the ability to trigger Hexes that gradually up the difficulty by either buffing enemies or nerfing Victor in favour of offering added XP. While missions associated with the campaign more often than not offer little in the way of difficulty, these challenges make for a great way of offering a harder experience without overwhelming newcomers to the genre. Stages themselves are split between a single main objective and five challenges that Victor can choose to pursue at his leisure. Along with that, Victor's ability to dodge roll and jump ensures that the action is moving at all times. While there's no way to chain combos in a conventional sense, the battle system allows Victor to typically strike three-hit combos mixed with cool-down based skills. Combat flows smoothly as Victor can switch seamlessly between two weapons at the same time, keeping the action non-stop. Independent of its technicalities, Victor Vran is an engaging action RPG with surprisingly competent level design.
